V-RayMtl Converter 3 - useful tool for every CG artist

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Display Modes
  01 January 2018
V-RayMtl Converter 3 - useful tool for every CG artist

New version V-RayMtl Converter 3.0 is out!



"V-RayMtl Converter 3.0 - The useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion to Standard materials (which is very useful for game developers, modelers etc.)

V-RayMtl Converter 3.0 — is a new version of the maxscript known as V-RayMtl Converter. This version is the next generation after version 2.5 and in comparison with the previous version new features and improvements appeared in this version: support for more materials, maps and other scene components, additional selection of materials for conversion, as well as more flexible options for converting and fixing the scene and its components."

More detailed information about the new features and capabilities of the converter can be found here: http://maxtools.3dzver.ru/vmc
or here: http://www.scriptspot.com/3ds-max/s...aymtl-converter

Last edited by dZorg : 03 March 2018 at 07:35 PM.
 
  01 January 2018
This is a great plugin! I like it sooo much!
And the main thing is very easy and convenient to work with materials.

I advise everyone who works with 3Ds max & Vray!
__________________
STALLFISH's Gallery

Last edited by stallfish : 01 January 2018 at 09:32 PM.
 
  03 March 2018
Hi guys!

With pleasure I inform everyone that there was a new update of V-RayMtl Converter 3.2

v3.2 update includes many new additions!

The list of additions is given below:
     - added support CoronaHairMtl
     - added support CoronaSkinMtl
     - added support CoronaBumpConverter
     - added support CoronaDistance
     - added support VRayHairMtl (basic)
     - added support VrayBumpMtl (simple)
     - added support VRayBmpFilter (basic)
     - added support VRayBump2Normal (basic)
     - adedd support VRayMultiSubTex (basic)
     - added support VRayLut (basic)
     - added support VRayUserColor (simple)
     - added support VRayUserScalar (simple)
     - added support VRayFakeFresnelTex (simple)
     - added support VRayHairInfoTex (simple)
     - fixed VRayColor2Bump conversion issue
     - fixed support VrayNormalMap for V-Ray 3.3 and older
     - improved support for CoronaNormal
     - improved conversion to Standard materialr
     - and more improvings...

You can read more about this update and get this plugin here:
http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here:
http://maxtools.3dzver.ru/vmc

Last edited by dZorg : 03 March 2018 at 06:15 PM.
 
  03 March 2018
Excellent, Thank You  !
 
  03 March 2018
Hi guys!

With pleasure I inform everyone that there was a new update of V-RayMtl Converter 3.3

v3.3 update includes many new additions!

The list of additions is given below:
     - added support for NVIDIA iray material (unofficial)
     - added converting objects with CoronaPortalMtl to V-Ray Mesh Lights as Skylight Portal
     - added Show Texture maps in Viewport optionadded fix Albedo option for V-Ray Materials in "Advanced Fix" section
     - added fix Blinn to Microfacet (GGX) shader type option for V-Ray Materials in "Advanced Fix" section
     - improved conversion from Standard materials
and more improvings...

You can read more about this update and get this plugin here:
http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here:
http://maxtools.3dzver.ru/vmc
 
  04 April 2018
Hi guys!

With pleasure I inform everyone that there was a new update of V-RayMtl Converter 3.4

v3.4 update includes many new additions!

The list of additions is given below:
     - added set "Glossy Fresnel" option to "On" for all V-Ray Materials in "Advanced Fix" section
     - added clear "Effect ID" override for all V-Ray Materials in "Advanced Fix" section
     - added set VRayFastSSS2 multiple scattering to "Raytraced" in "Advanced Fix" section
     - improved and speedup work "Fix Normal bitmap textures to VRayNormalMap" option in "Advanced Fix" section
     - changed licensing system for use in offline mode
     - more optimized code and improving for conversions

You can read more about this update and get this plugin here:
http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here:
http://maxtools.3dzver.ru/vmc

Best regards,
MAX Tools
 
  05 May 2018
Hi guys!

We are pleased to inform you that we have released a new update 3.5 for "V-RayMtl Converter".
In this add-on, we made support for V-Ray Next, and also made some changes and additions.
A complete list of these changes and additions can be found below.

v3.5 update:

° added support for V-Ray Next
° added option for choice of how to converting CoronaBitmap: to VrayHDRI or to Standard Bitmaptexture
° added support for convert CoronaRoundEdges to VRayEdgesTex
° added convert CoronaLight with ies to VrayIES
° added option in "Advanced conversion" section for converting only selected Lights node
° added option in "Advanced conversion" section to selecting conversion type of the Standard Cameras (for Max 2016 and newer)
° improved conversion CoronaFrontBack texturemap (creates a Vray2Sided material if the map is placed in a diffuse slot)
° some conversion improvements and code optimization

You can read more about this update and get this plugin here:
http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here:
https://maxtools.3dzver.ru/vmc

Best regards,
MAX Tools
 
  2 Weeks Ago
Hi guys!

We are pleased to inform you that we have released a new update 3.9 for "V-RayMtl Converter".
In this update, we added support for Corona Renderer v2 and some conversion improvements and code optimization!
A complete list of these changes and additions can be found from there.

You can read more about this update and get this plugin here:
http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here:
https://maxtools.3dzver.ru/vmc

Best regards,
MAX Tools
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:22 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.