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Old 09-04-2012, 02:16 PM   #1
caracolidis
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Nuno Almeida
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Animated Object To Dissolve With Pfragment

Hi all

As the topic title says, how can one pre animated object be dissolved into particles.

I can do the "disintegration" with the pfragment but cant animate the previous stage.

The concept kinda like this:

I animate a sphere to move and rotate in any direction (animation is keyed by hand) and at some point it will be disintegrated into little particles(like smoke\dust effect).

The problem is that if I do the pfragment of the object the animation is lost, this happens because the actual geometry is transformed into a particle and since it is as particle I cant hand animate.


How would I do it?
Thanks
 
Old 09-04-2012, 03:44 PM   #2
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Old 09-04-2012, 04:31 PM   #3
caracolidis
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Nuno Almeida
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Hi vid2k2 and thanks for you response

But actually that wasn't what I asked.
I know how to fragment a object (not animated) with pfrag, what I can't seem to figure out is how can I pfrag one object that is already animated and preserve that animation.

Thanks
 
Old 09-10-2012, 10:36 AM   #4
caracolidis
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No one on this?

p.s Im running r11.5
 
Old 09-10-2012, 10:47 AM   #5
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try baking the object and animation down to a PLA track and working from that
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Old 09-10-2012, 11:05 AM   #6
Carl007
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Can you perhaps use 2 objects, and hide/show them when appropriate...
 
Old 09-10-2012, 04:28 PM   #7
caracolidis
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Hi and thanks for yours responses.

After a few tests I found a way of doing it without any baking(since the object wasn't deformed by deformers), witch is pretty simple and seamless.

I notice the particle geometry stores the rotation of the animated object, then I just add a pposition follow node and did the job perfectly.


Thank you all
 
Old 09-10-2012, 04:28 PM   #8
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