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  11 November 2013
Originally Posted by jayse: Would like the option to render the less poly look as well - It almost looks like point cloud data. Love it.


this is included.
 
  11 November 2013
Sounds nice, count me in :-)
That reminds me to remind maxon to add a option for a simple zip compression in their c4d files, like max has ;-)
 
  11 November 2013
Got some results back from an independent tester (Holger)

test scene

660MB standard
229MB Crushed

Team render : Render a Still Frame standard 4:46
Team render : Render a StillFrame Crushed 2:25

3 clients
standard 2:27
crushed 1:11

30 Frames:
standard 13:40
crushed 11:47

In particular, TR can benifit greatly from this process,especially if your doing stills. In many cases, a crushed scene will have transfered and finished rendering on a client, before an uncrushed scene has even started.

for multiple GB scenes, the savings are much greater as Network transfer is now your worst enemy.

regards
Paul

Last edited by tapaul : 11 November 2013 at 12:39 PM.
 
  11 November 2013
Yes, I can confirm that for Still-Renderings this can be a very big Timedifference. I also found very good Viewport-Performance with a crunched LOD-Display of a QUarter.
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  11 November 2013
Impressive results gotta say makes me a little disappointed that axon hasn't been handling their data more effectively especially with team render.

Plugin definitely hast interest if I was doing c4d work
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Kai Pedersen
 
  11 November 2013
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