Cylinderical polygon rotation....?

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  3 Weeks Ago
Cylinderical polygon rotation....?

Hi,

Anyway to rotate polygon keeping other edges straight...?
I tried some rotation axis and orientation modes but no luck.

Thanks.




 
  3 Weeks Ago
PPP, push pull points works


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David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .
 
  3 Weeks Ago
PPP....? sorry not clear.
You mean manually...?

...
 
  3 Weeks Ago
Originally Posted by iac: Hi,

Anyway to rotate polygon keeping other edges straight...?
I tried some rotation axis and orientation modes but no luck.

Thanks.




Not sure f this will work in your context, but by far the easiest way to do this is to create the base geometry as a cylinder with one segment, make it editable, and then use the Knife tool in line mode, constrain it to, say, 5 degree increments, and draw out the slanting cuts in the orthographic views. that way, the geometry always stays completely cylindrical.
 
  3 Weeks Ago
Try to use mo step effector(as point deformation) with restriction tag
 
  3 Weeks Ago
Use Shrink Wrap in order to keep the form, then reset each coloums
Here a gif about the process
http://recordit.co/ib0KM2c1A3
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  2 Weeks Ago
thanks guy for your suggestions and idea.

I was seeing a tutorial of bottle top ring which was in 3d max.... and I tried that cut in c4d. He cut the edges and changed something to screen and he rotated selected edges and it moved along other edges, points were not moved inside or outside. perfectly moved in y axis.

in c4d... cut and fix manually... each point....???

...
 
  2 Weeks Ago
Since i don't know if there is an edge continuity option would use the knife to cut the way you like and delete existing edges.

Unfortunately C4D modeling feels disjointed, some stuff is at top level while others feels like it is still year 2000 - who today wants deletes polygons and still have no option to delete the points at same time!?- and ancient.
 
  2 Weeks Ago
Originally Posted by iac: thanks guy for your suggestions and idea.

I was seeing a tutorial of bottle top ring which was in 3d max.... and I tried that cut in c4d. He cut the edges and changed something to screen and he rotated selected edges and it moved along other edges, points were not moved inside or outside. perfectly moved in y axis.

in c4d... cut and fix manually... each point....???

...

I think you got some really great suggestions from some of the posters above, I am amazed by the number of ways one can approach this Kudos guys & gals!

As for the video you've watched, I am guessing but I think whoever made the video went into screen mode (in 3ds Max you have local, world + screen and something else...) and then he turned on edge constraints set either to polygons or edges and he just rotated the thing. That made the points move along the edges and because you have the entire loop selected it just rotates them as you'd expect.

In C4D you can also do an edge constraint, its called the "Slide" tool.
 
  2 Weeks Ago
Let me find out the video....!

Here is:
https://www.youtube.com/watch?v=1dEG0KyhG5s
See from 3:20 to 3:25.

If I am not wrong he made In 5 sec. and I dont think he made some edge constraints process....!!!

I hope anyone will find out this in C4D.

...
 
  2 Weeks Ago
@iac

He literally clicks on "edge constraint" at 3:22 Do note that its not the same type of "constraint" that you know in C4D
 
  2 Weeks Ago
@ nejck

Thanks for update but now how in C4D...?
I think need tool like Slide with Rotate option.

...

Last edited by iac : 2 Weeks Ago at 11:51 AM.
 
  2 Weeks Ago
Well _as far as I know_we don't have an edge constraint like that in C4D (that affects multiple points) so a quick solution is what graphos posted up above Seems fairly quick I think you got a lot of great suggestions but if you are looking for a one click solution like in the video I'm afraid you won't find it - I could be wrong though.

While 3ds Max is great for certain things its pretty weird for others. C4D is similar but in other areas - I thinkBullit said it well, heh. A big pet peeve of mine is that snapping sometimes doesn't snap precisely but... yeah...

Arrimus3D is an amazing guy btw, awesome skills!
 
  2 Weeks Ago
HI

Why not just cut the it?
Than adjust the rest of the edge loop if needed:




 
  2 Weeks Ago


There's always more than one way

Even the dreaded "boole". with your choice of point, edge closure.
Adjust end points to suit ..


__________________
David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .

Last edited by vid2k2 : 2 Weeks Ago at 04:33 PM.
 
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