texture replacement by Net render. Ugh.

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  01 January 2013
texture replacement by Net render. Ugh.

Trying to render a rush job...have a texture in my file called "logo.psd". Generic, I know, but that shouldn't matter.

After waiting about 30 minutes to start getting frames rendered on the network, I noticed that the logos in my renders had been replaced with a completely different logo texture that I did not create, nor have I ever seen it. Nor is that texture in the scene file when I look at it in C4D.

Took me a while to figure it out, but looks like the render server is pulling from its own local hard drive possibly, or each client is pulling from it's own application folder: , a file in NET Render R13 Client >>> tex >>> tutorials >>> logo.psd.

What??!! (lol)

This didn't get replaced when I gathered the project from within C4D (using save project with assets). It is happening at rendertime over the network!?

Bizarre. So I have 2 questions:

A) What is the point of having individual project folders in the net render cue, if it's going to pull from it's own tex folder first anyway?

B) could I use this to my advantage when I have many scenes to render that use the exact same textures? Could I just drop the textures into the render server's tex folder?

I know, I know. Test and see, right?

Last edited by interactiveBoy : 01 January 2013 at 08:22 PM.
 
  01 January 2013
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