Future Of Cinema 4D

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 06 June 2013   #136
Obviously go with whatever works best, though one other thing that may help, in the collada import preferences, try enabling the "fix transparency" options just in case. Some files incorrectly apply the wrong transparency to the materials which can hide the underlying colour of the material.

Just out of curiosity, whats the opengl issue you have? There is a world of difference between the speed and quality of the software shading and opengl.
__________________
Matthew O'Neill
www.3dfluff.com
 
Old 06 June 2013   #137
Originally Posted by imashination: Obviously go with whatever works best, though one other thing that may help, in the collada import preferences, try enabling the "fix transparency" options just in case. Some files incorrectly apply the wrong transparency to the materials which can hide the underlying colour of the material.

Just out of curiosity, whats the opengl issue you have? There is a world of difference between the speed and quality of the software shading and opengl.


Thanks - I think it is part of the ongoing discussion with OPENGL. It is basically viewport speed. I did not think about this in versions 10 or 11 as an issue. I checked release 13 and the issue is present there as well. The issue is when I want to rotate the camera view in a viewport, it takes a few seconds to register the movement. This is after I have executed the shortcut to do so. It usually takes about 2 or 3 rounds of issuing the command then waiting a few seconds, do it again, etc to get the movement going. Sometimes it is a hesitance on C4D putting the cursor cross in the window or trying to select an object with the new object highlight in the viewport (orange or white outline around the object being selected). It is always a hesitance. If I switch to software view this goes away.

This is especially true with the scene I posted a screenshot above. This is not an intensive architecture scene in terms of number of objects.

I definitely enjoy OPENGL mode but the hesitance before camera movement (rotation, movement) is slow enough to interfere with the specific task at hand.
__________________
digitecture.org
Design|Energy|Computation



Last edited by Continuumx : 06 June 2013 at 03:38 PM.
 
Old 06 June 2013   #138
Try this, in your prefs, go to the navigation tab and set camera mode to 'object', and Dolly to Cursor to 'Off'

With R13 or so they added a new navigation mode which uses whatever is under your mouse as the pivot point for moving, zooming and rotating. As nice as this is, it has to ask the opengl system to tell it what is under the mouse pointer. On complex scenes, this can lag.
__________________
Matthew O'Neill
www.3dfluff.com
 
Old 06 June 2013   #139
This thread is so long the future of CINEMA 4D has now become the past of CINEMA 4D.
 
Old 06 June 2013   #140
Originally Posted by imashination: Try this, in your prefs, go to the navigation tab and set camera mode to 'object', and Dolly to Cursor to 'Off'

With R13 or so they added a new navigation mode which uses whatever is under your mouse as the pivot point for moving, zooming and rotating. As nice as this is, it has to ask the opengl system to tell it what is under the mouse pointer. On complex scenes, this can lag.


Thanks Mash! This has improved the experience greatly. That ArchVis scene I had issues with hesitance previously is gone. Its a lot like I remember R11 and R12. I like the dolly to cursor, but not at the expense of lagging viewport interaction.
__________________
digitecture.org
Design|Energy|Computation


 
Old 10 October 2013   #141
Red face

I'm really happy that I started this thread because lots of priceless & precious input from many wonderful people...

Last edited by keremgo3d : 10 October 2013 at 06:23 PM.
 
Old 10 October 2013   #142
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:00 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.