FinalRender Q/A please!

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  12 December 2005
Question FinalRender Q/A please!

1. How exactly does finalrender work? When one purchases finalrender, does one get a stand-alone program and a c4d plugin that utilizes the power of the renderer via c4d interface? Or is the plugin a "program" that accesses the native c4d renderer to create the images faster, clearer, crisper, etc.?
2. Am I correct in saying that the "translator" is the plugin?
3. I've heard much about the render speed by people with more than one cpu. What value would it be to have fr-2 on my own desktop with one PIV cpu?

Thanks!
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  12 December 2005
It is a plug in and basicly you activate it in the effects menu. It is extreamly fast so if you only have one CPU I think you will still see significant speed performance over AR. You can use fR materials or even just uses cinemas material system.....there are a million settings, so play with this, and play with that...then buckets o'hoy!
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  12 December 2005
FR2 is not a plugin, it is a complete separate application, but there is also a plugin that allows C4D to translate and communicate with it.
It doesn't appear as two different applications, though, as it is seamlessly integrated into C4D (via the effect tab, in the render options).

FR2 is overall faster than AR2, and GIs are cleaner. There are quite a lot of things that differ, it is after all a new render engine, that comes with its own look and feel.
Some effects are a lot better too, like the depth of field and SSS.

A lot of control and option can be tempered with, and the shader tree, which allows to go more in-depth into the engine itself.

Then, there is the distributed render, which offers the possibility to render the same image using up to 10 processors (be it static or animation files).

AR is still a great render, though, and I think the greatest strength of FR2 over AR2 so far is in its clean flicker-free GIs when animating.
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  12 December 2005
Originally Posted by fluffouille: FR2 is not a plugin, it is a complete separate application, but there is also a plugin that allows C4D to translate and communicate with it.
It doesn't appear as two different applications, though, as it is seamlessly integrated into C4D (via the effect tab, in the render options).

FR2 is overall faster than AR2, and GIs are cleaner. There are quite a lot of things that differ, it is after all a new render engine, that comes with its own look and feel.
Some effects are a lot better too, like the depth of field and SSS.

A lot of control and option can be tempered with, and the shader tree, which allows to go more in-depth into the engine itself.

Then, there is the distributed render, which offers the possibility to render the same image using up to 10 processors (be it static or animation files).

AR is still a great render, though, and I think the greatest strength of FR2 over AR2 so far is in its clean flicker-free GIs when animating.


agree 100%... just want to add that for some users, shader tree might seem confusing. At least happened to me that I hated Maya mat. editor.

I am still strugling to understanding it.. but I have spent less than 10hrs..
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Last edited by andronikos916 : 12 December 2005 at 10:42 AM.
 
  12 December 2005
Originally Posted by andronikos916: agree 100%... just want to add that for some users, shader tree might seem confusing. At least happened to me that I hated Maya mat. editor.

I am still strugling to understanding it.. but I have spent less than 10hrs..


Well you can always use C4d shaders instead of the FR tree if you prefer to work with these, as most of them work fine. - or you can use a combination of both.
The Shader tree takes a while to get used to it, but there is a lot of depth there. And it gives a lot of advantages even in creating simple shaders, such a copy-paste several connected links at once into a shader, or to quickly try out different alternatives within the same shader....
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moka
 
  12 December 2005
does final render work the same with 9.1 as 9.5? So if you had 9.1 and bought FR there would be little point in upgrading to 9.5? As you get a 'better' renderer and also the ability to bake objects the same - just no volumetric skies, (would be my main reason for upgrading).

FR looks mighty complicated with the amount of settings you can tweek - will it work just using a similar approach that you might use with AR - so a few basic setting but getting a much cleaner image and faster. Obviously i can see the benefit of having such high levels of control - but with something like maxwell the beauty of it is you save a lot of time + frustration in set-up (hopefully when its R1) and get a great image out of it. Everyone knows it is possible to get great pics out of AR but they also know that it can be hit and miss and time consuming! So just wondering if you can bypass a lot of those controls and get a good image still?

Also what are the worst features of FR? Is there anything AR does better? Lastly, im sure its been asked before but i can't find it - does it work with sketch and toon and storm tracer?

Cheers, Rob
 
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