issue with .RPF in physical renderer

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  05 May 2013
issue with .RPF in physical renderer

[I also posted this at C4D Café]

I haven't had much cause to use the physical render options in R13. However, I'm trying so now, and have immediately encountered a problem which would preclude me from ever using the feature.

I'm rendering to an .RPF sequence to have access to the additional data in post (AE). However, right away I'm finding that data is missing. For instance, the z-depth data is missing.

Is there a setting / pref / check-box which would fix this? I hope (!). Or this this a horrible limitation of the C4D Physical Render system?

  05 May 2013
Are you rendering locally or on net?

If its NET there is a limitation where depth does not render to rpf/rla files
  05 May 2013
Rendering local. Just a single machine. Just to make sure, I rendered a test frame with the "Standard" render engine enabled, and it worked properly, as it should. So, it's definitely the Physical Render engine.
  05 May 2013
Ahh--sounds like a bug
  05 May 2013
Hmm...not good. Anyone else have experience with this?
  05 May 2013
I'd contact Maxon if I were you. Did a search and this was mentioned in another forum a year ago, so it seems to be a known limitation. You might want to try a different route for depth.
Good luck!
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