UVW unwrap: Hide elements in viewport.

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Old 10 October 2012   #1
UVW unwrap: Hide elements in viewport.

3dsmax 2013

Just unwraped a model where I wanted everything on one sheet. A character with head,hands, suit, shirt, tie and shoes makes for elements that overlap and are difficult to see while making seams. It doesn't seem there is a way to hide elements in the viewport with the unwrap modifier applied: the uv gets reset if something is hidden.

Is there a way to hide items in the viewport without upsetting the uvw modifier?
If not how do you guys tackle this?

Cheers
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The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
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Old 10 October 2012   #2
You could always collapse the unwrap mod, detach each element to an object, re-apply unwraps on everything(UVs already baked from previous mod) and reattach and arrange the UV shells when you're finished.
 
Old 10 October 2012   #3
Actually that would do it. I could just uv everything separately, attach and rearrange the islands at the end. Dang, some of this stuff stares you in the face.

Cheers musashidan.
__________________
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
 
Old 10 October 2012   #4
When I work with lots of intersecting elements in the same object, I usually simply move some parts up and some parts down by exactly the same amount (100 units for example). That way, I can work freely on all parts and later just move things back by typing-in +100 or -100 on each elements until it's exactly the way it was before.

I think it's faster that way.
 
Old 10 October 2012   #5
Thanks olivierth. Yeah that would work too.
Thanks guys.
__________________
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
 
Old 10 October 2012   #6
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