Rotate animation 180 degrees

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Old 09 September 2012   #1
Rotate animation 180 degrees

Hello everybody,
I have got model animation which drives my character to walk on circle to the right direction, I need to flip this animation to have also walking to the left direction in the same manner. How can I achieve it?
Thank you in advance.
 
Old 09 September 2012   #2
bake ot to a skeleton and in the option you should see a "mirror animation" checkbox.
check it and re-apply to the rig.
 
Old 09 September 2012   #3
Quote:
Originally Posted by onikaze
bake ot to a skeleton and in the option you should see a "mirror animation" checkbox.
check it and re-apply to the rig.


Thank you very much , but the problem is I still need to have my character to look at the negative z axis, I rotated reference by 180 degrees, but then exported motion file does not match the character I have got in my game.
 
Old 09 September 2012   #4
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