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Old 10-08-2012, 12:54 PM   #106
FerryP
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Quote:
Originally Posted by cesboa
@FerryP

Sorry, sorry - have haven't replied yet and thanks for your mail with some great idears to the warehouse.

1) Regarding your checkbox issue. I know that it resets after ui reload and it has been fixed, just not released yet. Everything is saved, even presets can be created for the wareouse (I may not make sense now, but it's a great feature). So it doesen't work in 0.6 - but it will work in the next update (2012.1).

Many have asked when the new version will be out and I know I promised a release a while back - but I have been so very bussy with other projects to have time to throw tools into the public pipeline. I have to scale down the features in the next release so I can get it out and build from there. I hope to release the 2012.1 update before october is over.

Screenshot from some month back when I was copying stuff to the public pipeline.
http://3dg.dk/externalfiles/sundayp...screenshot2.png

Beta signup
http://www.3dg.dk/beta/


Cheers! I will keep my eye on it
Thanks a bunch!
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Old 02-20-2013, 03:36 AM   #107
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Hi!
Seems like an awesome script you've written. Thanks for sharing!
I'm having some questions concerning the Warehouse though.

1. I'm getting the #IOError: 2 aswell as I've seen others encounter. However, everything seems to be working fine. My preview images shows up, I get my shader imported and all the pop-up commands work - View Icon, etc. So what's the fuzz about?
... IOError, my ass






2. I assume you've added the import feature of a sphere just to get a preview of the shader in the scene. I guess this is pretty self evident however my personal choice would be to leave it out and only import the shader.

3. 2012.1 hasn't been released yet? and you said October...... just kidding

Thank you once again and keep up the great work!
 
Old 04-11-2013, 01:55 PM   #108
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Any way I can set this plugin to uncheck each checkbox at launch? Because sometimes I forget and it messes up my projects :(

Really great work though! I'm really happy with this!
Thanks a bunch!
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Old 06-10-2013, 08:47 PM   #109
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Hi
I was trying to install your plugin, unfortunately it seems that the url address in the Python code you provided is empty.
Do you still make your plugin available?
Cheers
 
Old 06-11-2013, 10:20 PM   #110
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Broken Pipe... Not broken development ;)

Hi Tomash

Looks like my hosting provider is messing things up at the moment. Give it a few hours - I will contact them when the support opens.

The public version of the pipeline hasn't been updated in a while... I know...
I have been too busy to give it some much needed love - like releasing the next big version I have been promising the last 6 months.

But not all is lost As the public pipeline developing is sleeping right now, another is progressing a full speed - The Elements Project... http://goo.gl/e602a (Google translated from Danish to English). More info about this project on our website www.sundaystudio.com and on cg.alexandra.dk (http://goo.gl/OK8Co) - later in 2013.

Update: 3dg.dk is up and running again phew!
 
Old 01-24-2014, 10:26 AM   #111
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So it seems there is a 2014 release of SPM available, but I am having trouble to get it running on Mac. No clue why but canīt load the plugin. Anyone has it running yet?

Thats what I get:

// Error: line 1: ImportError: file /Users/xxxx/Library/Preferences/Autodesk/maya/plug-ins/SundayPluginPublic.py line 38: No module named SundaySetupPublicPy //
// Warning: line 1: Failed to run file: /Users/u1246/Library/Preferences/Autodesk/maya/plug-ins/SundayPluginPublic.py //
// Error: line 1: (SundayPluginPublic) //
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Old 01-24-2014, 12:47 PM   #112
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Quote:
Originally Posted by THExDUKE
So it seems there is a 2014 release of SPM available, but I am having trouble to get it running on Mac. No clue why but canīt load the plugin. Anyone has it running yet?

Thats what I get:

// Error: line 1: ImportError: file /Users/xxxx/Library/Preferences/Autodesk/maya/plug-ins/SundayPluginPublic.py line 38: No module named SundaySetupPublicPy //
// Warning: line 1: Failed to run file: /Users/u1246/Library/Preferences/Autodesk/maya/plug-ins/SundayPluginPublic.py //
// Error: line 1: (SundayPluginPublic) //


Hi Duke

There is a version for 2014, there no auto-update yet

http://www.3dg.dk/2011/08/12/sunday...ne-maya-public/ (top of the page)
 
Old 01-24-2014, 12:53 PM   #113
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Hey cesboa,

thanks for your reply. Thats the one Im trying to install (manually of course). Canīt get it running.
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Old 01-24-2014, 09:48 PM   #114
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does this work with OSX as well or not? Thank You for the update!
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Old 01-25-2014, 04:30 AM   #115
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he developed it on OS X so I think it works on OS X

ya, I have it running in 2014 for Mac. Thanks again.
 
Old 01-26-2014, 12:03 AM   #116
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Hey Dave,
I tried to installed last night on my Mac and I couldnt ... at work we use PC and I did right away ... do u mind sharing what did you do on OSX please?
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Old 01-28-2014, 08:45 AM   #117
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Yeah, I also would appreciate that. We canīt get it running. It just comes up with those error I already posted.
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Old 01-28-2014, 08:45 AM   #118
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