Pointcache mesh from 3DS max to Maya

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Old 09 September 2013   #1
Pointcache mesh from 3DS max to Maya

Hi,

Well as it says on the title, I was wondering is it possible to Pointcache a mesh in 3DS max and then export the mesh to maya and have the pointcache working in maya???

REason mainly is as I have a rigged character made in Max but now we need to transfer it to maya to do all the rendering, and trying to export the rig and animation will be a real pain.

So is there some script around or just a certain workflow to follow to get this done?

I tried just a few test so far and most of the mesh work but some vertices stay behind, and I havent figured out what the problem is.

If you have suggestion or tuts I should look at... any ideas are good.

Regards,
 
Old 09 September 2013   #2
Found a solution on small scale will see if it works on large scale.
 
Old 09 September 2013   #3
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