Cloth tearing Issue

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  01 January 2013
Cloth tearing Issue

Hi guys,

I'm having an issue with cloth. I attached some verts to a structure animation that is blowing up (Node constraint). Then I selected all verts and did a Tear group. For some reason it's creating some strange simulations. Some faces are totally stretched, they look like lines. I would like to get rid of them. Also I would like to make the tear happen sooner (before the cloth stretches too much), I set the Tear Strength to 0 and it doesn't change too much.

Here is the scene (also attached is a picture of the problem).

Thanks in advance,
Attached Images
File Type: jpg stretchedCloth.JPG (35.0 KB, 18 views)
  01 January 2013
Originally Posted by Frankyboy: Cloth mesh is missing ("Geom Stand-in")

What do you mean?
  01 January 2013
Sorry, my mistake. I was missing a plugin.
Anyway, I think you will have to modify your node constraint groups. You don't want vertices that are close to each other in the cloth mesh to be constrained to nodes going in opposite directions. I would suggest you make a decent gap between them.
  01 January 2013
Thanks! Removing some verts close to each other in different group constraints solved the issue!
  01 January 2013
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