Cloth tearing Issue

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Old 01 January 2013   #1
Cloth tearing Issue

Hi guys,

I'm having an issue with cloth. I attached some verts to a structure animation that is blowing up (Node constraint). Then I selected all verts and did a Tear group. For some reason it's creating some strange simulations. Some faces are totally stretched, they look like lines. I would like to get rid of them. Also I would like to make the tear happen sooner (before the cloth stretches too much), I set the Tear Strength to 0 and it doesn't change too much.

Here is the scene (also attached is a picture of the problem).
https://dl.dropbox.com/u/1363588/st...e_ClothTear.rar

Thanks in advance,
Nahuel
Attached Images
File Type: jpg stretchedCloth.JPG (35.0 KB, 18 views)
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Old 01 January 2013   #2
Cloth mesh is missing ("Geom Stand-in")
 
Old 01 January 2013   #3
Originally Posted by Frankyboy: Cloth mesh is missing ("Geom Stand-in")


What do you mean?
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Old 01 January 2013   #4
Sorry, my mistake. I was missing a plugin.
Anyway, I think you will have to modify your node constraint groups. You don't want vertices that are close to each other in the cloth mesh to be constrained to nodes going in opposite directions. I would suggest you make a decent gap between them.
 
Old 01 January 2013   #5
Thanks! Removing some verts close to each other in different group constraints solved the issue!
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Old 01 January 2013   #6
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