Mograph and varied textures

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Old 1 Week Ago   #1
Mograph and varied textures

I wonder if you could help....

I use Mograph to distribute bathroom tiles, floor tiles, floor boards, etc around my designs.
For textures, many of these tiles and boards have random print design on them, for example, wood grain, natural stone etc.
I am seeking to distribute non repetitive variations of a natural surface over the tiles / boards etc

Any idea how I can implement this in Mograph? Either with a texture ( of which I can source plenty of ) or a material setting.

The keys is getting a randomised effect over all the tiles.

Ta
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Old 1 Week Ago   #2
Wouldn't that be a job for the variation shader?Here is an example with a folder full of (dummy) textures loaded into the variation shader. It randomly picks a texture and applies variations in lightness and saturation.


Is that what you'd like to achieve?

Last edited by Havealot : 1 Week Ago at 12:30 PM. Reason: Added example...
 
Old 1 Week Ago   #3
There's too many options to list, but here are a few using a displacer in the color channel
and multishader in mograph ... and the general subject with links.
https://www.youtube.com/watch?v=cFxw3EkBAAM
https://www.youtube.com/watch?v=vh_sSQ6GYRM

General link:
c4d randomized texture on clones
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Old 1 Week Ago   #4
Cheers guys - so simple as usual!

I would also have liked to of made use of the procedural materials in C4D in a similar way, but I wonder if image textures are a way to go for simplicity.


Many thanks!!
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