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Old 03-18-2017, 08:22 AM   #1
arnavbanerjiart
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Arnav Banerji
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Using Arnold's Material ID pass to isolate parts of image

Hi, I am trying to incorporate a Maya to Arnold to Nuke workflow. Arnold has a AOV option to render out a 'Object ID' AOV where each object is assigned a unique color to isolate in compositing.

However in all the tutorials I saw, the color correct node (mask option), they only use Red , green or blue from an RGB pass to isolate objects for color correction or grading. This works for me, but as there are only 3 colors, I have to create seperate render layers if I want to tweak more objects than 3.

Does anyone know how to isolate and color correct/tweak individaul objects from a Object ID pass?
I've included the beauty and the ObjectID pass from a scene below, so if anyone knows how I can select the trees, it would be really helpful.

Thanks
Arnav

Object ID pass
 
Old 03-20-2017, 06:58 AM   #2
spire2
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Old 03-20-2017, 03:09 PM   #3
arnavbanerjiart
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Arnav Banerji
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Hey, I tried it out, but it seems to need a Cryptomatte render pass (apparently available with the alshaders). However since I used the aistandard for this render, I can't seem to use this tool. Do you know any other tool or a built in functionality in nuke?

PS: I might use it for my next project since I'm moving to alshaders too, so thanks for the tip!
 
Old 03-20-2017, 10:59 PM   #4
spire2
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Sorry no, for the Solid Angle shaders I only know the r,g,b way like you mentioned.
 
Old Yesterday, 06:40 PM   #5
arnavbanerjiart
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Arnav Banerji
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Oh, okay. Thanks anyway!
 
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