Add two bitmaps to same face/object

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Old 12 December 2013   #1
Add two bitmaps to same face/object

Hello, I am pretty new to 3ds max and I am currently making a ship. I have put some wood on the outside of the ship with a bitmap in the material editor and UVW unwrap and to make it more alive I want to add some grunge (with opacity of ~50) on the outside of this material.

I can't do it in photoshop because of how the model is unwrapped and I wonder if there is any way to do this in 3ds max? I have tried to add an opacity map in the material editor but it destroys the wood thatís already on the boat (I guess that's for something else).

So I want two bitmaps on top of each other but I don't want my second bitmap to be affected by the UVW unwrap and i want it to have an opacity of 50. Is this possibly?
 
Old 12 December 2013   #2
Sure.. it's possible... on several ways...

Go in your bitmap map, click on upper right "bitmap" button, select Mix Map, and then check "keep your old map as submap"...
Now you have a 2 slots, each for the one of the bitmap.
You have slider witch you can make whatever you want (or even animate), or you can use "mix map" and put there black/white color that will determine what would be the first bitmap, and what is the second.

Hope that was clear.. if not.. just google:
"3DS Max mix map", or
"3DS Max composite map", or
"3DS Max Blend material", or
"3DS Max composite material"...

Each of those can do what you want.
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Old 12 December 2013   #3
Thanks for the quick reply!

I will try that and at least I have something to goolge if I don't get it to work.
 
Old 12 December 2013   #4
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