Atmosphere reentry effect

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Old 04 April 2013   #1
Atmosphere reentry effect

Trying to create a reentry effect and at the moment im going with a stream of particles flying towards the object, the once that hit, stop and spawn more that are effected by some wind modifiers,

but with this system using fumefx, you cant use a particlefx source for it because it will include the seeding particles that are fired towards the model, i only want it to include the ones that hit the model.

anyone got any other ideas on how to achieve this effect.
 
Old 04 April 2013   #2
Originally Posted by Rareden:
but with this system using fumefx, you cant use a particlefx source for it because it will include the seeding particles that are fired towards the model, i only want it to include the ones that hit the model.



You need to use the Afterburn PFlow-ABurn operator in only the events you want to sim in Fume.

Another option would be to cache out your specific events to Krakatoa PRT then bring those particles back into Pflow, then into FumeFX.
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Old 04 April 2013   #3
Do you just add a cache operator to each event to cache it?
 
Old 04 April 2013   #4
If you want Krakatoa to only Save to PRT specific events simply remove the global Render operator and copy/instance it only to the events you want to save out.
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Old 04 April 2013   #5
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