RayFire Tool

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  01 January 2007
RayFire Tool

Hi All, Last Five days (and two days for renders by the way) I spent creating RayFire Tool, You will not belive me, but I started learn max script three month ago and this is my third script. I created it by impression of Blur`s Impact system tool written by Daniel P Ferreira.
I`m not only one who decided to create stuff like that, here link to JHaywood thread and his great Winchester FX.
http://forums.cgsociety.org/showthr...01&page=1&pp=15
Maybe you remember results from my second script, which called "Fracturer", it can create holes in thin wall with PFlow support. Forget it, it`s too slow.
I decided to combine Fracturer capabilities with my new RayFire Tool and here what I have got. RayFire can create standard debris, smoke (which automatecaly create afterburn and add particles in it), displacement, decals (plane with texture) and lights, but also now you can create bullets and HOLES.
All geometry solving takes about 12 seconds, and that`s all. You can render. Smoke and explosions rendered with AfterBurn
Here is Video, don`t miss, it`s really cool.
http://rapidshare.com/files/1238792...reTool.avi.html
Maybe effects is not real, but I always try to create more nice looking images.
Attached Images
File Type: jpg RayFireTool1.jpg (85.9 KB, 3477 views)

Last edited by mir-vadim : 02 February 2008 at 07:46 PM.
 
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