Real forest in PF: it's possible?

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Old 08 August 2008   #16
If you know it is possible to rotate the threes only with pflow? All my trees are in the same direction.

Thx!!
 
Old 08 August 2008   #17
have u tried "random horizontal" as rotation setting in ur rotation operator?

maybe u need to adjust the axis by rotating a certain axis by 90°.
 
Old 08 August 2008   #18
Mmmm, Thx PsychoSilence, but "random horizontall" doesn't have the option to rotate the axis. Is locked. I'm doing something wrog?
 
Old 08 August 2008   #19
I have another threat in this forum of this, but i can't solve the problem. Can you help me?

http://forums.cgsociety.org/showthr...?f=206&t=665369
 
Old 08 August 2008   #20
Originally Posted by MakeMake: I have another threat in this forum of this, but i can't solve the problem. Can you help me?

http://forums.cgsociety.org/showthr...?f=206&t=665369


done!
http://forums.cgsociety.org/showpost.php?p=5334676&postcount=9
 
Old 08 August 2008   #21
I highly recommend Vue xStreme, it is an amazing foliage creator, and you don't even have to learn the software! Download the PLE, and try it out. Max's foliage isn't good enough, for close up, but if it is far-away then Max's foliage might help, using PFlow...It is possible but not the easiest way.
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-Austin Z.
Learning Maya 2009 and Mudbox 2009
 
Old 02 February 2009   #22
Just trying out this script - seems to work great, thanks!

I'm trying to scatter Vray Proxies for something and had a question: Once the script has done it's thing and distributed the proxies, should I be hiding the original Plow? I am still not able to render this scene due to memory errors, which I thought proxies would take care of. I was wondering if the original geometry was being rendered as well as the results of the script.

Could be doing something else wrong too, but thought I'd ask.

Thanks in advance.
b
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Brett Simms Imaging
www.simmsimaging.com
 
Old 02 February 2009   #23
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