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Old 11-25-2013, 10:40 PM   #1
JLeePaul
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Lighting problem

I've been trying to learn some lighting techniques.
Right now, I have created a simple four-point lighting setup- Key light from the left, fill from the right, rim from behind, bounce from below. All basic target spots.
The render came out looking really good, but there is a little problem.
My subject is a basic teapot, rendered in mental ray with a TH porcelain material applied.
The problem is there is a big glossy specular highlight from each of the four lights. It looks funny with all those highlights. Is there a simple way to only get a highlight from just one or two of the lights, and not the others?
 
Old 11-27-2013, 10:02 PM   #2
catche
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Jan Petter Grashei
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If you are using regular max lights and not photometric ones, there's a checkbox under the modify panel for specular as well as other useful parameters.

Lookie here.
 
Old 11-27-2013, 10:48 PM   #3
yahiyajasem
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Yahiya Jasem
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yeah, exactly as catche saide, and check this link for more information:
http://docs.autodesk.com/3DSMAX/16/...DBE4432EE33.htm
 
Old 11-29-2013, 03:54 AM   #4
JLeePaul
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Thanks all, I should have looked harder before posting ;-)
 
Old 11-29-2013, 03:54 AM   #5
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