Help with Zbrush and maya

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Old 02 February 2010   #1
Help with Zbrush and maya

Hello

-A did a model in maya and exported to zbrush .obj
-Imported to zbrush
-Subdivide 3 times
-Sculpted
-Delete subdivide ( to maintain same number of polygons)
-Open in maya .obj exported from zbrush, The model is diferent.

How i can keep the same model

thanks
Attached Images
File Type: jpg 01.JPG (62.5 KB, 25 views)
File Type: jpg 04.JPG (68.7 KB, 27 views)
File Type: jpg 06.JPG (87.8 KB, 33 views)
 
Old 02 February 2010   #2
wheres the difference?
 
Old 02 February 2010   #3
Hi Lizzard4000

You can see in the last picture, the geometry its small
a want the geometry keep same

Bye
 
Old 02 February 2010   #4
That's just the way ZBrush works, it deforms all the levels while you work. You could easily deform the new mesh to match the old one, if you needed to.
 
Old 02 February 2010   #5
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