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Old 02-03-2010, 05:14 PM   #1
Gerardo cas
caracas, Venezuela
Join Date: Jul 2003
Posts: 41
Help with Zbrush and maya


-A did a model in maya and exported to zbrush .obj
-Imported to zbrush
-Subdivide 3 times
-Delete subdivide ( to maintain same number of polygons)
-Open in maya .obj exported from zbrush, The model is diferent.

How i can keep the same model

Attached Images
File Type: jpg 01.JPG (62.5 KB, 25 views)
File Type: jpg 04.JPG (68.7 KB, 27 views)
File Type: jpg 06.JPG (87.8 KB, 33 views)
Old 02-05-2010, 01:21 PM   #2
Lino Slahuschek
Vienna, Austria
Join Date: Dec 2008
Posts: 59
Send a message via MSN to Lizzard4000
wheres the difference?
Old 02-08-2010, 04:47 PM   #3
Gerardo cas
caracas, Venezuela
Join Date: Jul 2003
Posts: 41
Hi Lizzard4000

You can see in the last picture, the geometry its small
a want the geometry keep same

Old 02-13-2010, 02:50 PM   #4
Lord of the posts
EricChadwick's Avatar
veteran game artist
Join Date: Sep 2002
Posts: 3,735
That's just the way ZBrush works, it deforms all the levels while you work. You could easily deform the new mesh to match the old one, if you needed to.
Old 02-13-2010, 02:50 PM   #5
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