12 December 2011 | |
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Veteran
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Seth Frolich
3D Artist
ECS (Engineering and Computer Simulations), Inc.
Cocoa, FL,
USA
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Scripted plugin parameters issue
Is there a tab type for arrays?
I'm trying to figure out if there's a tab type I can use that I can stuff an array of controllers in. It would just be amazingly easier for me to effectively have a 2-dimensional array as a parameter, but I'm running into issues on that. __________________
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12 December 2011 | |
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MAX Doctor
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Denis Trofimov
CA,
USA
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Originally Posted by Chunks:
Is there a tab type for arrays?
I'm trying to figure out if there's a tab type I can use that I can stuff an array of controllers in. It would just be amazingly easier for me to effectively have a 2-dimensional array as a parameter, but I'm running into issues on that. there is no a type "tab of arrays". but usually there is a workaround. in your case it might be an array of List Controllers, where every List controller is an array of controllers. another solution is to have an array of custom (scripted) modifiers every one of which has an array of controllers (custom tab parameter). |
12 December 2011 | |
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the frequentest!
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Rotem Shiffman
Tel Aviv,
Israel
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Originally Posted by denisT:
another solution is to have an array of custom (scripted) modifiers every one of which has an array of controllers (custom tab parameter).
In this type of 'dummy' scripted plugins, is there a reason for choosing a modifier instead of other type like atmospheric, render effect, etc? Is the modifier class the most light-weight class, or was the choice random? __________________
VFB+ : Advanced Frame Buffer for 3dsmax |
12 December 2011 | |
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MAX Doctor
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Denis Trofimov
CA,
USA
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Originally Posted by lo:
In this type of 'dummy' scripted plugins, is there a reason for choosing a modifier instead of other type like atmospheric, render effect, etc? Is the modifier class the most light-weight class, or was the choice random?
it might be any not NODE type. I use EmptyModifier. Atmospheric, Render effect, some other can confuse me just by its name. Also EmptyModifier has minimum delegated parameters... That's my point. |
12 December 2011 | |
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the frequentest!
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Rotem Shiffman
Tel Aviv,
Israel
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I decided to put it to the test. Material and Texturemap are also out of the question because they require at least 1 rollout definition.
TrackViewUtility is the big winner. Surpisingly, SimpleMod is slower and heavier than Modifier.
EDIT: TrackViewUtility is disqualified, because it's a static class. Modifier wins. __________________
VFB+ : Advanced Frame Buffer for 3dsmax Last edited by lo : 12 December 2011 at 11:12 AM. |
12 December 2011 | |
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