|05 May 2013|
Auckland, New Zealand
MentalCore 1.6v1 Released!
We have just released version 1.6v1 of MentalCore, the essential rendering toolkit for Maya and Mentalray! New to this release is support for Maya 2014 including GPU Ambient Occlusion, as well as a bunch of other features and bug fixes. Check out the full list of features below.
To download the update or request a free 30 day trial, head over to our website - www.core-cg.com
- Maya 2014 Support
MentalCore now supports Maya 2014, along with some new features only available in Maya 2014:
- Advanced Options Tab
A new “Advanced” tab can be found in the MentalCore globals which contains many advanced rendering options that are generally not exposed in Maya. Some of these options have been moved from the General tab to tidy up the UI.
- Proxy Textures
Added a new workflow to create low res textures for use to speed up test renders and Finalgather calculations. A simple UI allows you to easily generate low res versions of texture files in your scene. There are 2 types: Proxy textures, which are used during interactive rendering and automatically switched to original full res textures when batch rendering and Finalgather textures, which can be used to significantly speed to calculation of finalgathering in texture heavy scenes.
- New Distance Blend Shader
New “core_distance_blend” texture shader to assist in building shader networks. This allows you to blend between 2 textures over a specified distance from the camera.
- Render Settings Stored in EXR Metadata
For Maya 2013+, render settings such as Sampling Mode, Quality, AA settings etc as well as the Maya file it was rendered from will be stored in the metadata of EXR files, allowing easier diagnosis of renders without having to open Maya to check settings.
- Global Clamp
Added a new “Global Clamp” option which can be used to clamp beauty passes renders to reduce noise effects caused super bright pixels or fireflies. This will clamp the beauty render as well as any beauty passes to the specified value. It is found under the “Render Passes” tab in the MentalCore globals.
MentalCore - Shading and rendering pipeline for Maya/Mentalray
|05 May 2013|
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