|01 January 2013|
Los Angeles, USA
shadow color mismatch with Gi
I've been trying to get the correct shadow color out of the framebuffer and into Nuke but I haven't had much luck. I setup a simple scene. A teapot, a ground plane, with a sphere light and a dome light. The sphere light is casting the shadow seen in the image below, and the dome light is adding a bluish tint to the scene which is giving the shadow a bluish tint.
The top image is straight from the full render (not comp) and is correct. The second image is the Nuke comp render which shows no bluish tint to the shadow. This is not correct. The shadow pass doesn't contain any colors.
The third image is the vray setting I used to get the shadow pass. The teapot is set "Visible to Camera" to off.
Does anyone have ideas or solutions that I can try to get a correct shadow pass??