|08 August 2013||#1|
Looking for one
Join Date: Aug 2009
Bones plus Cloth modifier
I have a mesh with bones animation (Skin modifier on that mesh) and now I would like to add Cloth modifier.
But currently when I add Cloth on the stack Skin don't work. I did try using Skin morph but that didn't help either.
Partial success was with the Cloth vertex group and node assignment but all influence information are lost that way and bone animation is not good.
So the question is how to use Skin modifier with Cloth simulation?
What I want to achieve is skin interaction with other objects "cheapest" way possible.
|08 August 2013||#4|
Join Date: Dec 2002
You can control the transition from preserve to cloth-sim by turning on 'Soft-Selection' in the Group-Rollout.You can use the parameters there for Soft-Selection to control the falloff.You can also assign a map for this.
You will also need to turn on Group-Parameters->Constrain-Parameters->Soft. (It`s off by default.)
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