Automatic skeleton generation

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Old 07 July 2013   #1
Automatic skeleton generation


Any recommendations?
Old 07 July 2013   #2
Use the Kinect from Microsoft. Its open source. And generates bones with MotionBuilder on the fly with video of your standing position.
Old 07 July 2013   #3
Given some general mesh...
Old 07 July 2013   #4
Whatever general mesh you create I suppose. Kinect can capture .obj mesh of you too on its output though it will need a remeshing. (use the new zRemesher with Zbrush 6, or qRemesher for previous versions)
Retargeting bones for something other than human............ I believe can still be done in motionbuilder. (correct me if I'm wrong)
Old 07 July 2013   #5
Sorry, but I don't follow. I have models such as cat, camel, chair, car, star, and octopus. I need to generate a skeleton for them (there's no animation). How can a kinect capture of myself, or a motion-builder bone retargeting can help me here?
Old 07 July 2013   #6
Close to humanoid obviously.
Old 07 July 2013   #7
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