|04 April 2013||#1|
Fort Bragg, USA
Splash and foam
So, I have been pretty absent from 3D for about 5 years and am trying to pick it back up. I talked to a person who needed a logo made and this is where I am at.
I am trying to figure out the best way to do the splash and foam. I got it set up in Real Flow but my computer couldn't handle the mesh out process so I rebuilt it in Maya. I was able to get the foam particles out of RF but have no idea how I should go about rendering them. I don't mind scrapping them and redoing them either. I also got the foam exported as a texture sequence for use as a displacement map if that is best.
The splash isn't really a big concern, I think I can figure it out but the foam has me stumped. Maybe a mist too? Any of you got any ideas on how to handle this? When I look around all I find is people saying to use other software but that's not really in my grasp at the moment.
Thanks for your help.
Last edited by pyromaniac511 : 04 April 2013 at 01:07 AM.
|04 April 2013||#2|
Join Date: Dec 2011
to render the particles from the foam in maya you wil probably need either kraktoa or a particlerender like exocortex fury.
then you get an import tool that lets u import the particles into maya, shade them as you like and render.
Voxels for dinner.
http://esvfx.wordpress.com/ maya vfx blog
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