Baking materials in maya for use as selection shells in photoshop

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Old 01 January 2013   #1
Baking materials in maya for use as selection shells in photoshop

Hey,

Is there a simple way to bake the diffuse from materials applied to a low poly object to a texture so that i can use them as selection shells in photoshop?
It seems like this would be a really simple thing to do but I just can't find a way of doing it successfully.

any help would be greatly appreciated.

cheers
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Old 01 January 2013   #2
You should be able to use transfer maps to bake diffuse out for a flat matte selection. Just apply lamberts of different colors then bake out the diffuse.
 
Old 01 January 2013   #3
Or color your shells with vertexcolor and export the vertexcolormap using the paint vertexcolor tool (no "fill texture seams" though)
 
Old 01 January 2013   #4
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