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Old 08-07-2005, 07:35 AM   #271
Stahlberg
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Steven Stahlberg
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Streamline Studios
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Wow, this old one! It's like... two and a half years ago now. Just dumb luck I happened to see it...
Thanks everyone who posted since my last reply!

tazerFX, I worked on this body for years, and during this time I used many many different references, a few of them on image planes yes.
The shader back then was a Layered shader with Lambert in the bottom, and a PhongE at the top, a few other layers as well. You can read more about that on my site,
http://www.androidblues.com in the 'howto' section
The clothes are in pieces - the pants are one piece, the boots another, the belt another, the top another, the gloves and all the little details are separate.
The body also is in separate pieces, but nowadays I've changed my methods. You can see more in the Maya forum here, a sticky thread at the top called Body Topology.
http://forums.cgsociety.org/showthread.php?t=108412
 
Old 08-07-2005, 07:35 AM   #272
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