Face Off showcases the limitations of Practical Effects

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Old 04 April 2014   #31
AFAIK in that course you linked Jordu did some lessons on traditional sculpting, and Ryan on digital.
I'd be surprised if Jordu hadn't at least had a peak at ZB at this point, but I haven't heard anything of him using it prominently or anything. Not that it means much, not that involved in the sculpting gossip scene of who dates what software or media
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Old 04 April 2014   #32
Originally Posted by punchatz: Nope... cant do that in three days But we did do this in three days from shooting the backplate to delivery ,with three guys in the early 2000's...


That was actually very good for 3 days work! The only thing would have been to use Particles and Atmospherics (even as 3D game engine style billboards) to "sell" the flapping of wings and wind.

A shame they didn't end the ad with an improved version of the dragon landing on top of the Blockbuster Video store!

That shot was money!
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Old 04 April 2014   #33
Originally Posted by CGIPadawan: That was actually very good for 3 days work! The only thing would have been to use Particles and Atmospherics (even as 3D game engine style billboards) to "sell" the flapping of wings and wind.

A shame they didn't end the ad with an improved version of the dragon landing on top of the Blockbuster Video store!

That shot was money!


Thanks man! Particles would have been great... but we just did not have time Next time!
 
Old 04 April 2014   #34
Originally Posted by punchatz: Thanks man! Particles would have been great... but we just did not have time Next time!



Also, did you have to do the Live Action plates as well?

Because, and this is more a personal theory, I think some of the storyboarding could have been done in a more "80's" style... You know.. the style that says: "We're doing it this way because we won't be able to do that much VFX with the wide shot."



It's a more subdued style.... and I think that would have helped..Cause if you use CG/greenscreen over such a shot selection... might have been easier?

The wide shots are nice and ambitious.. with people running in the street and the dragon flying... But isn't it notable that when the FX were simpler, nobody really did a shot like that because it wasn't feasible? Except, you can make that decision today because it is easier!

Furthermore, this discussion does fall in line with the question of a VFX Bake-Off, because this is exactly the kind of cinematography I expect to see in these Bake-Offs.... a subdued kind that allows shots of smaller scale that can be worked on more than "exposed hero shots" that can be difficult to do in short order.
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