question about transfer maps

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 01 January 2013   #1
question about transfer maps

Hi,

I have a room scene with furniture inside. The wall, floor and furniture have different kinds of material (mia_material_x, lamber, etc.) I combine the meshes of the room and furniture into a single mesh. The faces of the mesh are with different material(color) as before. Now I want to have a single texture for the mesh. How can I bake the texture so that I can simply apply it back to the mesh, and the faces still have their own types of material (mia_material_x, lamber ...). I tried to use transfer maps, but the texture turn out to be a lamber. And even after I relink the UV sets, it looks totally mess, especially at the mia material parts. Could you please help! Any idea is appreciated!
 
Old 01 January 2013   #2
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:52 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.