Particle collision

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  03 March 2007
Particle collision

Hey guys i am using max9 with v-ray i am working on a dispersion effect but i am trying to find an easier way aroung how the particles disperce. I was wondering if it was possible for the particles only to disperce when they are being collided with a deflecter? instead of animating an opacity map to the particles. that way you get a more acurate effect?
  03 March 2007
What do you mean by disperse? Normally I would think you're talking about movement but you make it sound like a material issue.
-Brandon Davis
  03 March 2007
yea i want the object to turn into particles a disapear
  03 March 2007
...using collision test you can have the particles then be affected by force ops or you can add a speed op in the following event.
  03 March 2007
alittle advanced for me SoLiTuDe any tutorial about that?
  03 March 2007
Originally Posted by kriscabrera: alittle advanced for me SoLiTuDe any tutorial about that?

*Add a Collision test to your main event.
*Add a Deflector to define when your particles will start changing
*Create a new event which has either a force or a material animation synched to particle age or whatever method you want to use to disperse your particles. I would use a force to blow them away
*Animate the Deflector over time to affect the particles when you want - when a particle collides with the deflector, it will be sent to the second event where it will be affected by its operators and disappear or move or whatever.

See this post for an example:

and this is the quicktime:

I used a standard planar deflector and a turbulent wind force to create the effect.
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