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Old 06-21-2013, 02:44 PM   #1
piovtmazyar
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Question Soft NURBS

Hi dear friends - Please tell me how can I Use a tool to smoothing meshs , a thing like following Pic , I did it in Cinema 4D , But now I cant do this in Soft Image .





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one more question .

which one of ommands in soft Image can close that hole ?

 
Old 06-28-2013, 03:54 AM   #2
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I see you are using C4D (guess looking at your viewport). C4D calles subdivision surfaces Hiper NURBS ( ) or something. But these are NOT nurbs, its a subdivided polymesh.

to see your mesh subdivided in softimage just presss + on your numeric keyboard. (- to unsubdivide).

if you want real nurbs in softimage use surfaces instead of poymeshes
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Old 07-05-2013, 08:58 AM   #3
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Quote:
Originally Posted by gustavoeb
to see your mesh subdivided in softimage just presss + on your numeric keyboard. (- to unsubdivide).


You actually need to press PgUP and PgDn in XSI to convert the poly object to a subd surface.

Second screenshot: there is to my knowledge not a single command in XSI to close such a hole, but it would create bad geometry in your case anyway (more than 2 polygons share the same edge). You need to first delete the inner part of the cube.

Last edited by ezekiel66 : 07-05-2013 at 09:04 AM.
 
Old 07-05-2013, 10:53 AM   #4
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It is + or - on the numeric keyboard, unless you're using the maya interaction model which is Pg up or down.
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Old 07-05-2013, 02:00 PM   #5
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Quote:
Originally Posted by mattmos
unless you're using the maya interaction model which is Pg up or down.


Who doesn't? :P

No, you're right, of course. So used to the Maya layout that I didn't think of the fact that this isn't the default in XSI.

Last edited by ezekiel66 : 07-05-2013 at 02:05 PM.
 
Old 07-08-2013, 03:17 AM   #6
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a bit ot but you should give it a try in SI layout as well.. after a while switching between two is pretty easy and fast and SI layout got it's pros over maya's in SI
now when I think about it.. why there isn't SI layout in maya???? damn..
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Old 07-08-2013, 03:17 AM   #7
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