Bone Rotation goes haywire

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Old 11 November 2013   #1
Bone Rotation goes haywire

So i made my rig and i did an iroentation constraint on the bone to the control line but when i rotate the control object in the negative X axis the mesh does the candywrap effect on the wrist and shoulder.

Heres a screenshot http://gyazo.com/813c726e853dff9bd38ff6f8daaeaea9
 
Old 11 November 2013   #2
Looks like you have an IK chain in the mix there too.

Are you using the constraint on a bone that is part of the IK chain? Does your IK chain have an assigned pole vector?
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Old 11 November 2013   #3
well yeah i do also have an ik chain in there with its own set controller.
Originally Posted by TheOnlyAaron: Looks like you have an IK chain in the mix there too.

Are you using the constraint on a bone that is part of the IK chain? Does your IK chain have an assigned pole vector?
 
Old 11 November 2013   #4
When in the process of rigging did this happen. Looks to be like your prefered angle of the IK solved joints was straight and you added the elbow control and it spun the IK chain around.
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Old 11 November 2013   #5
its not though, because the other Ik works perfectly fine and the IK bends the way its meant to.
Originally Posted by PEN: When in the process of rigging did this happen. Looks to be like your prefered angle of the IK solved joints was straight and you added the elbow control and it spun the IK chain around.
 
Old 11 November 2013   #6
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