|04-02-2013, 04:41 PM||#1|
Midlands, United Kingdom
Join Date: Feb 2012
How can I reduce the quads generated when using NURBS in Maya? Please help!
I've been trying to learn Maya for a couple of days now and I've ran into a problem. I'm following a tutorial from Digital Tutors.
I've created three shapes using NURBS, but when I go to 'Surfaces' and press LOFT to generate the geometry I get lots of quads, but the tutorial has almost none.
I've taken a screen shot so you can see what I mean. Here's the correct/tutorial picture.
And here is mine;
As you can see, mine has far too many quads, so how can I reduce them so they match the tutorial.
I'm using Maya 2013.
|04-02-2013, 06:04 PM||#2|
Opinions are mine. You can't have them.
Join Date: Jul 2005
there's a setting in the Attribute Editor: "nurbsTessellate"
|04-02-2013, 06:04 PM||#3|
Lord of the posts
Join Date: Sep 2003
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