How can I reduce the quads generated when using NURBS in Maya? Please help!

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Old 04 April 2013   #1
Question How can I reduce the quads generated when using NURBS in Maya? Please help!

Hello,

I've been trying to learn Maya for a couple of days now and I've ran into a problem. I'm following a tutorial from Digital Tutors.

I've created three shapes using NURBS, but when I go to 'Surfaces' and press LOFT to generate the geometry I get lots of quads, but the tutorial has almost none.

I've taken a screen shot so you can see what I mean. Here's the correct/tutorial picture.




And here is mine;





As you can see, mine has far too many quads, so how can I reduce them so they match the tutorial.


I'm using Maya 2013.
 
Old 04 April 2013   #2
there's a setting in the Attribute Editor: "nurbsTessellate"
 
Old 04 April 2013   #3
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