Use Image Ratio Doesn't Work - UV Texture Editor

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  02 February 2013
Use Image Ratio Doesn't Work - UV Texture Editor

I'm using a texture sized 512 x 768 (2:3)

And when I toggle on the "Use Image Ratio" option, the UV space is still 1:1.

Anyone have ideas how I can force it to use the 2:3 ratio.
maya api commands or anything?

  02 February 2013
You can try making changes to the Repeat UV and the Coverage attributes in the place2dTexture node that the texture file is attached to.
  02 February 2013
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