# Dynamic Effects are too strong!

 03 March 2013 murnau The juggernaut   portfolio Matteo Sala character/environment artist Academy of Art Italy Dynamic Effects are too strong! Hi, I'm trying to make a simulation of a car hitting a stack of oil barrels. I'm not really expert about dybamics but I really don't know why when the car hit the barrels, they fly away extremely far from the scene. I've tryied to increase mass and friction values but nothing happen. Any advice? __________________ --Saint Seiya (WIP)-- HCM #27 share quote
 03 March 2013 FyreFlare Frequenter portfolio FyreFlare United Kingdom Try increasing damp value, or mass of objects depending on what method you are using. share quote
 03 March 2013 murnau The juggernaut   portfolio Matteo Sala character/environment artist Academy of Art Italy Thanks for the reply. Yes I did it but if I increase the damp value seems the barrel stops to fly away in air! I spent hours to solve this problem, please help me! __________________ --Saint Seiya (WIP)-- HCM #27 share quote
 03 March 2013 stooch Lord of the posts   portfolio Dimitri Loginowski VFX Artist + Designer Handsome, LLC Beverly Hills, USA barrels dont have enough mass. __________________ From Russia, with love @ stooch.tv share quote
 03 March 2013 Aikiman Expert   portfolio Jeremy Raven Wellington, New Zealand Is gravity activated? Increase gravity, perhaps your scene scale is way out. __________________ Vimeo share quote
 03 March 2013 rasamaya Time scavenger   portfolio David Russell Student for Life 3DSolutions/iAnimate.net Winnipeg, Canada Remember dynamics are calculated in meters, so make sure your scene is in realworld measurements. Like your character is 150 cm tall share quote
 03 March 2013 stooch Lord of the posts   portfolio Dimitri Loginowski VFX Artist + Designer Handsome, LLC Beverly Hills, USA Originally Posted by rasamaya: Remember dynamics are calculated in meters, so make sure your scene is in realworld measurements. Like your character is 150 cm tall or set nucleus spatial scale to .01 and pretend that each CM is M __________________ From Russia, with love @ stooch.tv share quote
 04 April 2013 rasamaya Time scavenger   portfolio David Russell Student for Life 3DSolutions/iAnimate.net Winnipeg, Canada Hey Stooch, does that work properly now? I thought it creates other issues and it was a rule of thumb not to do that unless you were gently tweaking existing dynamics etc. Would love to here that you have had success. -D share quote
 04 April 2013 Aikiman Expert   portfolio Jeremy Raven Wellington, New Zealand Originally Posted by stooch: or set nucleus spatial scale to .01 and pretend that each CM is M I thought a scene scale of 1 treated units as metres, so .01 would then make it cms? __________________ Vimeo share quote
 04 April 2013 stooch Lord of the posts   portfolio Dimitri Loginowski VFX Artist + Designer Handsome, LLC Beverly Hills, USA something like that. just play with it and it will make sense, worked fine for me, i use it all the time. __________________ From Russia, with love @ stooch.tv share quote
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