Dynamic Effects are too strong!

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Old 03 March 2013   #1
Dynamic Effects are too strong!

Hi, I'm trying to make a simulation of a car hitting a stack of oil barrels. I'm not really expert about dybamics but I really don't know why when the car hit the barrels, they fly away extremely far from the scene. I've tryied to increase mass and friction values but nothing happen. Any advice?
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Old 03 March 2013   #2
Try increasing damp value, or mass of objects depending on what method you are using.
 
Old 03 March 2013   #3
Thanks for the reply. Yes I did it but if I increase the damp value seems the barrel stops to fly away in air! I spent hours to solve this problem, please help me!
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Old 03 March 2013   #4
barrels dont have enough mass.
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Old 03 March 2013   #5
Is gravity activated? Increase gravity, perhaps your scene scale is way out.
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Old 03 March 2013   #6
Remember dynamics are calculated in meters, so make sure your scene is in realworld measurements. Like your character is 150 cm tall
 
Old 03 March 2013   #7
Originally Posted by rasamaya: Remember dynamics are calculated in meters, so make sure your scene is in realworld measurements. Like your character is 150 cm tall


or set nucleus spatial scale to .01 and pretend that each CM is M
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Old 04 April 2013   #8
Hey Stooch, does that work properly now?
I thought it creates other issues and it was a rule of thumb not to do that unless you were gently tweaking existing dynamics etc.
Would love to here that you have had success.

-D
 
Old 04 April 2013   #9
Originally Posted by stooch: or set nucleus spatial scale to .01 and pretend that each CM is M

I thought a scene scale of 1 treated units as metres, so .01 would then make it cms?
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Old 04 April 2013   #10
something like that. just play with it and it will make sense, worked fine for me, i use it all the time.
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Old 04 April 2013   #11
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