Pixar's Senior Scientist explains math's relation to movies and games

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  03 March 2013
Pixar's Senior Scientist explains math's relation to movies and games

http://www.theverge.com/2013/3/7/40...es-movies-games
Quote: Computer animation, DeRose says, frequently deals with modeling objects at greater scale and detail than even physicists typically deal with in their computations. Much of his work involves finding better algorithms to intelligently approximate this kind of scale without sacrificing detail. "Directors will say, 'oh, it's just a small thing in the background, we'll never see it.' Directors lie," DeRose explained. And if every time a director changed his or her mind, objects or characters had to have their underlying physics redesigned from scratch, it would be impossible for Pixar to make a movie every year, with four teams working at once.
 
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