Pixar's Senior Scientist explains math's relation to movies and games

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
Prev Previous Post   Next Post Next
  03 March 2013
Pixar's Senior Scientist explains math's relation to movies and games

Quote: Computer animation, DeRose says, frequently deals with modeling objects at greater scale and detail than even physicists typically deal with in their computations. Much of his work involves finding better algorithms to intelligently approximate this kind of scale without sacrificing detail. "Directors will say, 'oh, it's just a small thing in the background, we'll never see it.' Directors lie," DeRose explained. And if every time a director changed his or her mind, objects or characters had to have their underlying physics redesigned from scratch, it would be impossible for Pixar to make a movie every year, with four teams working at once.
  share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:31 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.