# How to model this shape?

 04 April 2013 #1 casko New Member sie sgo, Argentina   Join Date: Aug 2006 Posts: 29 How to model this shape? Hello everyone, I'm trying to model this radio for practice: http://s11.postimg.org/t37wyo8fn/radi.jpg I started drawing a spline from the top view, and then extruded up, the problem that I'm having is with the back of the radio (marked with red circle), How can I cut this curve? maybe a boole object? the problem with boole is that ruins the topology... Thanks for reading, any tip is welcome share quote
 04 April 2013 #2 AdamT oh ... what?   Adam Trachtenberg Modeler, Animator, Attorney 3D Anvil Miami, USA   Join Date: Jun 2002 Posts: 10,540 You could use subdivision modeling starting with a cube, but in this case what I think I'd do is start out with a planar object modeled to fit the contours of the top view (with edge loops), and then put it in a bend deformer to form the bottom/back/top of the radio. Then I'd convert it to geometry and use the bridge and other tools to fill in the front and sides and proceed with SDS modeling. share quote
 04 April 2013 #3 mayajunky Addicted for life   portfolio Brian Metzger Advanced Product Engineer Douglas Machine Alexandria, USA   Join Date: Oct 2005 Posts: 844 Seems you were headed in the right direction. Draw a spline profile from the top for the front side radiused tampering, then draw a profile from the saide to match the radius, angle the side profile from the top view to match spline tangents. Combine the two profiles into one, mirror the profile, then use the create outline tool to make an outline of your profile, loft together. Or just extrude the one profile like you were, just not sure if the extrude's going to behave accuratly that way. Or you could... draw the profile prom the top, subdivide some points on the backside of the profile ( backside of radio ) and use a bend deformer to bend the backside profile, may need to scale/stretch some points as needed. Kind of a quasi nurbs/box modeling style. __________________ www.mayajunky.com All my favorites ~ Cinema 4D R13, After Effects, Photoshop CS5, Lightroom, Photomatic share quote
 04 April 2013 #4 casko New Member sie sgo, Argentina   Join Date: Aug 2006 Posts: 29 thanks a lot mayajunky and adamT, I always try to avoid subd modeling, but this time I think is the best option as you said. I'm on a right direction now, I'll post an update later! share quote
 04 April 2013 #5 noseman 3D nosey   Athanasios Pozantzis C4D Evangelist & fanboy - Certified C4D Trainer Noseman productions Toronto, Canada   Join Date: Mar 2004 Posts: 1,065 here's my attempt. A spline and deformers to start and then an extrude and a loft... radio.c4d.zip Good luck... __________________ ---------------------- noseman.org share quote
 04 April 2013 #6 CGTalk Moderation Expert   Join Date: Sep 2003 Posts: 1,066,473 Thread automatically closed This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum. __________________ CGTalk Policy/Legalities Note that as CGTalk Members, you agree to the terms and conditions of using this website. share quote

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts vB code is On Smilies are On [IMG] code is On HTML code is Off CGSociety Society of Digital Artists www.cgsociety.org Powered by vBulletinCopyright ©2000 - 2006, Jelsoft Enterprises Ltd.