|07 July 2017|
more realistic/ skin shader in Renderman21/ layered shader
more realistic/ skin shader in Renderman21
*making skin shaders in pxrSurface,(no problem) *--only one shader
*But if i want add dirt or water. add anything u want on base skin shader, have to use*pxrlayerSurface...
*making skin shaders in pxrlayerSurface, (have a problem).....
*----pxrlayerSurface with burley normalized type(i can *use only 2 textures)-less realistic
*Is there any way to use pxrlayerSurface with subsurface Model type--(Multiple Mean Free paths)
*I always think Multiple Mean Free paths type more realistic than burley normalized type.
*----normally i use 3 textures(over,middle,deep)*
*Compare Arnold render plugin, Easy to combine with all shaders even skin shader.
*but why we have to remake the again when i use pxrlayerSurface shader?
*please Need professional helps.
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