Vray for maya Normal map issue

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  12 December 2013
Vray for maya Normal map issue

Hey could i get some help with a rendering issue?

I'm trying to render a low poly game character in Maya with Vray.
It looks like this in the viewport.


And like this in the render


Please help :(

PS: In mental ray I could just check maya derivatives in the options tab in the render settings and it would be fine. is there an option for that in vray?

Last edited by darthrevan : 12 December 2013 at 07:16 PM.
  12 December 2013
Shot in the dark: are you gamma correcting the normal map? Don't gamma correct normal maps.
  12 December 2013
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