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Old 06-19-2013, 06:48 PM   #1
chabashvili
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David Chabashvili
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Tips on texturing a keyboard

Hi guys,

I'm starting to work on a detailed model of a notebook, and I was wondering what would be the efficient way to texture the keyboard, in terms of placing letters on each key. Keys should all be separate objects, also i want to have different materials for keys and for the letters on them.

At first I thought about using a blend material and placing a mask for the letter between them, but I will have to do this for each and every key separately. Is there any other way of doing it? Maybe some projection technique can be used to project the letters on the entire keyboard? Any tips in this respect will be very much appreciated.

Cheers, David
 
Old 06-19-2013, 07:51 PM   #2
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I suppose it depends on the final output, but I think at some point you will end up unwrapping the keys all together onto one texture sheet and manually placing letters down in Photoshop. (which takes way longer than youíd think) Whether you use this as the final texture, or just a mask to blend between your two different materials, I donít think there are any shortcuts around it. Modeling the keys and then laying out the letters takes a ton of time, and itís probably fine to just knock it out manually.


If you do this at a high enough resolution (4k if you are rendering should be fine) then you end up with a single mask/texture with all the letters, which is nice. No need for a separate material per key.
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Old 06-19-2013, 08:05 PM   #3
chabashvili
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Quote:
Originally Posted by Decency
I suppose it depends on the final output, but I think at some point you will end up unwrapping the keys all together onto one texture sheet and manually placing letters down in Photoshop. (which takes way longer than youíd think) Whether you use this as the final texture, or just a mask to blend between your two different materials, I donít think there are any shortcuts around it. Modeling the keys and then laying out the letters takes a ton of time, and itís probably fine to just knock it out manually.


If you do this at a high enough resolution (4k if you are rendering should be fine) then you end up with a single mask/texture with all the letters, which is nice. No need for a separate material per key.


Thanks for the quick response Cheers, David
 
Old 06-20-2013, 06:12 PM   #4
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Quote:
Originally Posted by chabashvili
also i want to have different materials for keys and for the letters on them.
At first I thought about using a blend material and placing a mask for the letter between them, but I will have to do this for each and every key separately.

Why? Select all keys, apply planar UVW Map with side ratio of 1:2 or whatever you like, and then paint texture itself in photoshop. You can render resulting UVW from inside Unwrap UVW modifier for better positioning. I don't know why you decided to do symbols and plastic itself different materials, but I don't know how your keyboard looks like, maybe they are made with different materials.
 
Old 06-20-2013, 06:59 PM   #5
chabashvili
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Quote:
Originally Posted by Darth-Biomech
Why? Select all keys, apply planar UVW Map with side ratio of 1:2 or whatever you like, and then paint texture itself in photoshop. You can render resulting UVW from inside Unwrap UVW modifier for better positioning. I don't know why you decided to do symbols and plastic itself different materials, but I don't know how your keyboard looks like, maybe they are made with different materials.


Hi,

Thanx for the tip. Yes they are made of different materials.

Cheers, David
 
Old 06-20-2013, 06:59 PM   #6
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