CGTalk > Software > Blender
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 11-27-2012, 09:02 PM   #1
alexx600
Veteran
portfolio
Aleksander Sawicki
Bialystok, Poland
 
Join Date: Nov 2012
Posts: 63
Camera export

Hello I have got small problem.I would like to export scene from blender to 3ds Max. I would like to export also camera. I tried DAE but I have got some problem in Max which import( some kind of parsing dae error).I was suprised bacause that dae was imported in Cinema 4d and there was no problem. I tried also .3ds but that format doesn't have information about non mesh object.Any sugestion?
 
Old 11-28-2012, 01:10 PM   #2
Mrkat
"mostly harmless..?!!"
 
Mrkat's Avatar
portfolio
Ken Beyer
Freelance 2D/3D
United Kingdom
 
Join Date: Feb 2004
Posts: 69
Send a message via ICQ to Mrkat Send a message via AIM to Mrkat Send a message via MSN to Mrkat Send a message via Yahoo to Mrkat
It's not always as straightforward as it could be because Max often uses a different set-up that's not directly analogous to Blender (not just for cameras). You'll basically need to substitute the camera for a simple cube in Blender and then replace that in Max on import.

Last edited by Mrkat : 11-28-2012 at 01:11 PM. Reason: typos/clarity
 
Old 11-28-2012, 04:09 PM   #3
alexx600
Veteran
portfolio
Aleksander Sawicki
Bialystok, Poland
 
Join Date: Nov 2012
Posts: 63
Maybe it is some kind of solution. On another forum I got answer to instal OpenCollada plugin in Max and that should help. I haven't installed that yet but I will write if that will help.Maybe I will try export fbx also but it is not answer that I was searching for...
Anyway it is a litte bit confusing that collada haven't got the same standard in 3d software...
 
Old 11-28-2012, 04:09 PM   #4
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:31 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.