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Old 11-27-2012, 09:02 PM   #1
Aleksander Sawicki
Bialystok, Poland
Join Date: Nov 2012
Posts: 63
Camera export

Hello I have got small problem.I would like to export scene from blender to 3ds Max. I would like to export also camera. I tried DAE but I have got some problem in Max which import( some kind of parsing dae error).I was suprised bacause that dae was imported in Cinema 4d and there was no problem. I tried also .3ds but that format doesn't have information about non mesh object.Any sugestion?
Old 11-28-2012, 01:10 PM   #2
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Ken Beyer
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It's not always as straightforward as it could be because Max often uses a different set-up that's not directly analogous to Blender (not just for cameras). You'll basically need to substitute the camera for a simple cube in Blender and then replace that in Max on import.

Last edited by Mrkat : 11-28-2012 at 01:11 PM. Reason: typos/clarity
Old 11-28-2012, 04:09 PM   #3
Aleksander Sawicki
Bialystok, Poland
Join Date: Nov 2012
Posts: 63
Maybe it is some kind of solution. On another forum I got answer to instal OpenCollada plugin in Max and that should help. I haven't installed that yet but I will write if that will help.Maybe I will try export fbx also but it is not answer that I was searching for...
Anyway it is a litte bit confusing that collada haven't got the same standard in 3d software...
Old 11-28-2012, 04:09 PM   #4
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