|05 May 2018|
zbrush / dynamesh problem
hello everyone, I have little problem with dynamesh part. Probably its just a noob issue which someone experienced would solve in moment
I have some experience in 3ds max so I'm not so green.
I'm doing little course for modeling, and after following all the steps...bump...first problem...
When I'm selecting mesh of the hands and try to scale them by transpose, they are scaling unformley ? mesh before palms is stretching while palms are barely growing and really moving from their place. (screen)
and other problem with dynamesh. When I was trying to go up with the scale, I was going for 600 but my model then loose all the resolution, from 2.57 mil points he went to 200 thousands. (screen)
so trying to get as much from resolution as I could I've set dynamesh resolution to 512, it was max that he could do, but then I've started to continue sculpting my model and when I tried dynamesh to recalculate he would always now loose all resolution and details (200 thousands points). So I cannot continue with my model that for me and time which I've spent on him.
From methods that I've tried, everyone is saying to click "unify" model, and after that model is little smaller but my eyes as subtool stay in place where they were but its not a problem because I've even tried to delete all other sub-tools and just my base model than to unify, but nothing from my tricks works and I cannot work with my model since dynamesh somehow corrupted.
I know it's a lot of text but I'm almost sure that someone experienced will know what I have done wrong and what to do to help me
please help !
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