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Old 01-11-2016, 01:56 PM   #961
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Joe Rule
Self Employed
Sacramento, United%2BStates
Join Date: Oct 2011
Posts: 33
Originally Posted by Geno3883
Hello, I'm new here. I just started learning Maya, I have the DigitalTutor 2016 Maya tutorials, which has you modeling, rigging, animating, texturing, dynamics/etc a gunship.

My question is, obviously I don't think jumping into anything past modeling is recommended yet since I'm new, so, once I finish modeling the gunship (which by the way is horrid compared to the tutorial, wireframe/mesh wise). Where do I go from there? Obviously I should continue modeling random objects, especially curved objects, to get better. But how do I go about learning the best practices/techniques/what order to learn them in?

My main goal is to do character modeling as well as level design. And I know very very little about topology, and I am sure there is a ton more that I have yet to know about. Any help/pointing me in the right direction would be extremely appreciated.

Video tutorials are by far the fastest way to learn. There are some specialized modeling courses that may be beneficial. I'd also find some modeling books. Stop Staring by Jason Osipa is where I learned proper facial topology for characters.

Other than that, just keep modeling! There's no substitute for just trying things, failing and figuring out what went wrong.

EDIT: Also analyze other models to see how things are structured.
Old 07-31-2016, 09:12 AM   #962
Tehran, Iran
Join Date: Jan 2016
Posts: 9
this is some of my bookmarks with the board !!!

maya tutorials
Old 12-14-2016, 06:16 PM   #963
Luis Pages
VFX Supervisor
VFX Learning
Join Date: Dec 2016
Posts: 2
My holiday gift to all

My FX Power User Program is now free for everyone

English version at www.***********.com
Spanish version: www.***********.com/spanish

Old 02-06-2017, 06:39 PM   #964
Join Date: Oct 2015
Posts: 6
Render passes breakdown

Hi, I want to try searching for information before creating a new thread, on how to create render passes breakdowns for an asset that I have in maya. Any great sources of information on how I can achieve the results that I want.

Much thanks!
Old 02-26-2017, 12:09 AM   #965
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omar alwaraky
Join Date: Feb 2017
Posts: 2
good work bro

good work bro thx alot
Old 05-24-2017, 08:48 PM   #966
Nilla Nova
United Kingdom
Join Date: Jun 2009
Posts: 24
A short tutorial which shows a fast way of generating wireframe renders using viewport 2.
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