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Old 03-26-2013, 04:14 PM   #1
Shape3D
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Ansgar Rahmacher
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Character Animation in Cinema

Hi,

I made this animation completely in Cinema with a special character template. My intention was to test the combining of several motions with the NLA and it worked.

http://www.youtube.com/watch?v=FNYC...eature=youtu.be

At the beginning there are 2 Cmotions baked to motionclips and modified with animation layers, followed by a motioncapture, baked to motionclip and positioned with pivot object and then blendet with NLA to the other motionclips. At the end there is a ragdoll animation done with the ragdoll connectors and an invisible cage character to which the other character is connected via constraints. Bad collisions were fixed with another relative animation layer.

CU

Ansgar
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Old 03-26-2013, 05:09 PM   #2
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OUCH!!

That was nicely done!
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Old 03-26-2013, 06:05 PM   #3
DesignAmyte
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Hey,

really well done ! Have to laugh all the time. Funny idea.
Nice shown possibilities of combined techinques inside C4D.
 
Old 03-27-2013, 02:23 PM   #4
Shape3D
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Quote:
Originally Posted by DesignAmyte
Hey,

really well done ! Have to laugh all the time. Funny idea.
Nice shown possibilities of combined techinques inside C4D.


Thank you. Who has experience with Motionbuilder? I heard that it should be very easy to transfer mocap data on a rig via Motionbuilder. But I'm confused if it is nearly a one click solution or if you have to tweak of fix unwanted movements in Motionbuilder too. For example, most mocap files I have seen have a strange behaviour at the feet, they are slipping. So I think if you transfer such mocap in motionbuilder, the slipping would be transferred too?

CU

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Old 03-28-2013, 06:19 AM   #5
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Ikinema's Webanimate is a pretty good alt for retargeting


http://www.ikinema.com/webanimate/
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Old 03-28-2013, 12:26 PM   #6
Shape3D
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Looks promising, I will have a look.

CU

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Old 03-28-2013, 12:26 PM   #7
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