Chi, can't the 10 million limit can be removed with the addition of a zero in maxon's code?
That would solve the problems faced by those importing cached data and could be part of a small update for R14. If they don't want to feature it as a permanent number, a simple checkbox indicating the desire to raise that limit for special purposes would work.
This week I missed out on a killer project and sadly a lot of money too. I was all over the forum trying frantically to find a solution that rendered many particles quickly with dof and motion blur. I didn't actually exceed the particle limit, but ran into a lot of dead ends and basically threw in the tower.
C4D was the right tool for the Mograph portion of the work, no doubt about it. It was the right tool for all the other creative freedoms that C4D affords you. But it was wrong choice in the end for rendering the particle data. There's other work out there and I won't lose any sleep over the missed opportunity, it's just a shame the tools weren't there for the job is all, as it would have made a killer portfolio piece. Maybe next time.
I don't hold any resentment towards Maxon, it would great though if they got on board and paid attention to the countless requests to address these problems. As even solo artists would love to dabble in a more robust particle solution.