01 January 2013 | |
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Scout
gargle
kopropolis,
Finland
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set all object axes to world y=0
having a problem when exporting via riptide to .obj.
elements with axis above world y=0 are displaced upwards on the y-axis. is there a way to set all the axes to world y=0 or am i doing something generally wrong? i really don't understand why this is happening anyway. any help apprechiated! |
01 January 2013 | |
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Booh
Sébastien Florand
Fluffy4D
Durham,
USA
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Select all your objects, then go into the coordinates tab of the Attributes Manager and set their Y position to 0. They will all get their local Y position reset to 0.
Careful, though, if an object is parented, it will be reset at 0 on its Y axis in relation to its parent, and not the world (so, if the parent has a Y = 10cm compared to the world, for example, the object will align to that parent and also be at Y = 10 cm compared to the world coordinates, because you aligned its axis to its parent, and not the world). __________________
One on one Online Instructor for Cinema4D | Visit www.Fluffy4D.com for more info. |
01 January 2013 | |
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Booh
Sébastien Florand
Fluffy4D
Durham,
USA
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Another option, in case you want to reset only specific objects that are already parented, without affecting the parent: Xpresso.
Just use the one I'm providing, select all the cubes, then select the Xpresso tag and in the User Data box, drop all the cubes. Their global Y coordinates will be reset to 0. __________________
One on one Online Instructor for Cinema4D | Visit www.Fluffy4D.com for more info. |
01 January 2013 | |
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Scout
gargle
kopropolis,
Finland
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fluff, thanks for the script it's _almost_ what i need! i would like to only move the axis/anchor point but keep the objects/parents/childs themselves in the same place where they were originally. would be a lifesaver to get a script like that. thanks in advance!
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01 January 2013 | |
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Expert
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